![]() But more than anything else? Elephants, of all three varieties. You've got tolerable missile troops with the standard Greek Archers, and you've got Scythed Chariots for when you just need to panic a bunch of enemies on open terrain. You've got both Pike Phalanxes and Legionaries, so you can have your pike-wall cake and eat your excellent-siege-troops-and-amazing-reserves too (that metaphor wound up a bit tortured.). Companions are flawless medium cav, and there's nothing wrong with your skirmishers. Good Cavalry? You've got Cataphracts, and there's no such thing as better heavy Cav. Seculids are also excellent because they have simply the best army roster of any faction. They also have the best temples of any Roman faction (+exp and +equipment quality are win, basically) and they get Gladiators before anyone else, if that matters to you. In the late game, you've got the Post-Marius Roman army, which is frankly quite good in all respects. The AI is awful at managing the Greeks, so you should be able to easily rip their Phalanxes apart despite your apallingly weak early-game Roman army. The Brutii have an excellent starting position and early expansion into the Greek Cities, giving them most of the wealthiest territories in the game from very early on. Just delve yourself in, and play whatever feels the most "right" for you, if there is anything.Best factions are either the Brutii or the Seculid Empire. The AI isn't that good with naval invasions, and Rome II itself is a fairly easy game, so if pushed back, it's a free ticket. While they seem to have a secure position, Carthage may come up to you, and your units are, well, backwards. Personally, if given the chance to play again, I would most likely go with the Nuragic people on Sardinia. The Senones especially are annoying for their "speciality" of having to trash every settlement, as Welsh Dragon mentioned, which isn't helpful at all if you want to conquer the map. For that, I think all factions have their charm, but something in the middle like Rome or the Senones will work out as the most hardest, because you can be attacked from multiple directions, especially from the Etruscans, who are quite good. When in midgame, there is no real challenge anymore, no matter who you play. Rome itself has a poor starting condition, but grows strong fast. Thus, if you want something challenging, you need to take something in the center of the map. Italy is just a strip to conquer along, and it is really easy to sit in your corner of the map in security. I never tried it but as you say, it could be uncomfortable to deal with rebellions all the time because you can only loot or raze a cityīased on Derc's Derc Plays through World History AAR, it looks as if Syracuse is fairly easy (or maybe it's simply that he's a skilled player who makes it look easy!).Nah, man. And it can be very profitable playing as the Veneti as well by sacking trade routes in the sea. That's very tough.Īnd as to the Veneti, maybe it is an easy early stage because you fight only towards one direction at a time when advancing in your conquests. Imagine that you have to face one or more factions besides the Samnites. And sometimes the Paeligni or the Frentani or the Equae ( I don't remember the spelling but it is the faction that controls the Alba Fucens city ) can declare war as well.I think it is because they dislike that you attack italic factions. ![]() After finishing off the Volsci, maybe it is better to stay on the defensive for the moment and use that time to build up both militarily and economically in order to be ready to face the Samnites ( It is very likely they declare you war and maybe it is best to have at least 3 armies to go on the offensive against them). It is practically impossible to avoid being at war with Volsci. I mean going on the offensive against these two and in the particular order I say. ![]() And then dealing with the Volsci after that. ![]() And maybe getting a non-agression pact with the Sabines as well. Avoiding being at war with Tarchuna, the other Etruscan factions and the Hernici ( I'm not saying that you should not attack them later but the idea is avoiding it in the early stage of the campaign ) Getting a both non-agression and trade agreement with them right from the first 2 or 3 turns is very important to make sure you don't worry about them for the time being. I think when playing as Rome these are some basic tips specially for the early stage in the campaign: In Rome case I know because I played it lol. ![]()
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